FANDOM


There are many different spells. All spells do something else. Some are a powerup of a previous one. Learning them and binding them to the right tool will give you an advantage in a combat.

Every player starts with 4 spells in the beginning. One is a transportation spell, the only startingspell that cost mana.

General spellsEdit

These spells cannot be bounded to a wand.

List

  • Lists all spells you know in alphabetic order.
  • This is a starter spell.

Help

  • Get information about a specified spell. The right usage is /cast help <spellname>
  • This is a starter spell.

Bind

  • Binds a spell to a wand item. You must be cautious about which wand item you wish to use. Remember what items your race uses and don't bind it at that. For example humans should never bind magic to a slime.
  • This is a starter spell.

Transportation spellsEdit

These spells either moves you around and transport you to a different world. It is useful to learn them, as they have great impact on your gameplay.

Flashstep

  • Transports you over a short distance. The maximum distance you can travel with this spell is 20 blocks.
  • Cooldown: 1 minute and 30 seconds.
  • Cost: 50 mana

Congita

  • By meditating you are allowed to enter the magic world with your physical body. This spell transports you to the magic world and is the only way to enter it. That is what makes this spell needed, as the magic world is the only world you can learn magic.
  • Cooldown: 5 minutes
  • Cost: 10 mana
  • This is a starter spell.

Vectio

  • Concentraties to enter Etherion Hearts from anywhere.
  • Cooldown: 5 minutes
  • Cost: 60 mana

Combat spellsEdit

Combat spells are ment to use in combat. These spells can be used on players and mobs. The combat spells often have three levels. All three levels have their own cooldown. While a level 2 is on cooldown, you can use a stronger level or a lower level of the same spell.

Incendio

  • Set a target on fire. The time the target is on fire depends on the level of the spell.
  • Level 1 name: incendio
  • Level 1 cooldown: 20 seconds
  • Level 1 cost: 10 mana
  • Level 2 name: incendiomagnifico
  • Level 2 cooldown: 20 seconds
  • Level 2 cost: 30 mana
  • Level 3 name: incendiotope
  • Level 3 cooldown : 15 seconds
  • Level 3 cost: 90 mana

Vitamexhaurire

  • This spell allows you to drain life of your enemie. The level one spell can be used by anyone, the level 2 and 3 only by immortals. Higher levels increase the damage and heal amount.
  • The level 1 spell is required in the trial to become an immortal.
  • Level 1 name: Vitamexhaurire
  • Level 1 cooldown: 10
  • Level 1 damage: 1 heart
  • Level 1 heal: 0,5 hearts
  • Level 1 cost: 50 mana
  • Level 2 name: Uitamhauriunt
  • Level 2 cooldown: 10
  • Level 2 damage: 2,5 hearts
  • Level 2 heal: 1,5 hearts
  • Level 2 cost: 80 mana
  • Level 3 name: Crasviteaeexhaurire
  • Level 3 cooldown: 15
  • Level 3 damage: 4 hearts
  • Level 3 heal: 4 hearts
  • Level 3 cost: 140 mana
  • Immortal spells, The level 1 spell can be used by anyone.

Hinotama

  • Throw a fireball like a demon with a rose. A higher level spell will deal more damage.
  • Level 1 name: Hinotama
  • Level 1 cooldown: 20 seconds
  • Level 1 cost: 40 mana
  • Level 2 name: Hinotamanao
  • Level 2 cooldown: 20 seconds
  • Level 2 cost: 80 mana
  • Level 3 name: Hinotamanaomakishimamu
  • Level 3 cooldown : 20 seconds
  • Level 3 cost: 130 mana

Inferno

  • Summons an expanding ring of fire. This spell only has 1 level.
  • Cooldown: 10 seconds
  • Cost: 30 mana

blixtnedslag

  • Calls down lightning that deals damage on the target, if there is one.
  • Cooldown: 15 seconds
  • Cost: 50 mana

Morsus

  • Deals direct damage to the target by dark magic. This spell only has one level. This spell hurts the caster.
  • Cooldown: 10 seconds
  • Cost: 20 mana and 1,5 hearts.

Geyser

  • Creates a geyser of water at your enemies feets. It throws the target in the air. This spell only has one level.
  • Cooldown: 0
  • Cost: 10 mana
  • Delay: 2 seconds
  • This is a Hydr race spell.

Barrage

  • Send a volley of arrows at the targetted locations. 10 arrows will be fired.
  • Cooldown: 45 seconds
  • Cost: 30 mana and 10 arrows
  • This is an elf race spell.

HealingEdit

Healing spells have three levels of spells. There are two kinds of healing spells, except vitamexhaurire, which also deals damage.

Espiritu

  • Heals a player within your range. Higher level spells heals more hearts.
  • Level 1 name: Espiritu
  • Level 1 healing amount: 2,5 hearts
  • Level 1 Cooldown: 10 seconds
  • Level 1 cost: 5 mana
  • Level 2 name: Espiritudakila
  • Level 2 healing amount: 5 hearts
  • Level 2 Cooldown: 10 seconds
  • Level 2 cost: 15 mana
  • Level 3 name: Espiritumataas
  • Level 3 healing amount: 10 hearts
  • Level 3 Cooldown: 0 seconds
  • Level 3 cost: 55 mana

Sevitam

  • Self healing spell. Higher level spells heals more hearts
  • Level 1 name: Sevitam
  • Level 1 healing amount: 2 hearts
  • Level 1 Cooldown: 15 seconds
  • Level 1 cost: 20 mana
  • Level 2 name: Sevitammagna
  • Level 2 healing amount: 4,5 hearts
  • Level 2 Cooldown: 15 seconds
  • Level 2 cost: 50 mana
  • Level 3 name: Sevitammaximus
  • Level 3 healing amount: 10 hearts
  • Level 3 Cooldown: 20 seconds
  • Level 3 cost: 110 mana

Summon spellsEdit

Summon spells can only be used by immortals. Diffent summoning spells can be used at once.

Mortify

  • Summons a zombie for 3 minutes to aid you in your fight. Cast it again to make the zombie die.
  • Cooldown: 60 seconds
  • Cost: 50 mana
  • This is an immortal race spell.

Mortifybones

  • Summons a skeleton for 3 minutes to aid you in your fight. Cast it again to make the skeleton zombie die.
  • Cooldown: 60 seconds
  • Cost: 150 mana
  • This is an immortal race spell.

Various spellsEdit

These spells have various effects. Some set a target on fire and others summon a wall to block an attack.

Nahasmena

  • Causes confusion to nearby monsters, making them attack eachother.
  • No cooldown
  • Cost: 64 bones

sepulcrum

  • Encase an enemy in glass for 10 seconds.
  • 15 seconds cooldown.
  • Cost 10 mana and 5 bones.

Muur

  • Creates a wall of glass to block your enemies for 15 seconds.
  • Cooldown: 15 seconds
  • Cost: 80 mana

Flammisambulate

  • Burns enemies around you as you walk for 30 seconds.
  • Cooldown: 1 minute
  • Cost: 150 mana and 1 mana each second this spell is active.
  • This is a demon race spell.

Conatum

  • Push back every living creature around you. This is deadly in Celestia or on mountains.
  • Cooldown: 3 seconds
  • Cost: 5 mana
  • This is an angel race spell.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.